﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace BattleforgeAssault
{
    public class Support : Card
    {
        #region Properties

        private int _power = 0;
        public int Power { get { return Game.GetModified(this, "Power", _power); } set { _power = value; RaisePropertyChanged("Power"); } }

        private Card _attachedTo = null;
        public Card AttachedTo { get { return _attachedTo; } set { _attachedTo = value; RaisePropertyChanged("AttachedTo"); } }

        #endregion Properties
    }
}
